Schedule
For now consider this only as an overview of the topics covered and dates for assignments. A finislized schedule will be posted soon. The readings are refererences to the list given below. I have downloaded locally papers when available. Also note that all SIGGRAPH papers can be accessed using the ACM digital library.
date | topic | papers | work |
---|---|---|---|
Jan 8 | introduction | recap | paper pref. to 1/31 | |
Jan 10 | hardware trends | APIs | game pref. to 1/31 | |
Jan 12 | --- cancelled --- | ||
Jan 15 | shadows | hardware | assignment out |
Jan 17 | game: TBD | hardware | |
Jan 22 | avd. lighting | shadows | |
Jan 24 | game: TBD | shadows | assignment due |
Jan 29 | -- no lecture -- | adv. lighting | project description |
Jan 31 | -- no lecture -- | adv. lighting | project meeting |
Feb 5 | PRT | ibl | |
Feb 7 | project intro | ibl | |
Feb 12 | interactive ray tracing | prt/irt | |
Feb 14 | prt/irt | ||
Feb 19 | geometry simplification | project milestone I | |
Feb 21 | project milestone I | ||
Feb 26 | procedural geometry | geom | |
Feb 28 | game: spore | geom | |
Mar 4 | intro to physics | ||
Mar 6 | project milestone II | project milestone II |
Readings
hardware
- W. Mark, R. Glanville, K. Akeley, M. Kilgard. Cg: A System for Programming Graphics Hardware in a C-like Language SIGGRAPH 2003. Presented by TBD.
- A. Lefohn, J. Kniss, R. Strzodka, S. Sengupta, J. Owens. Glift : Generic, Efficient Random-Access GPU Data Structures ACM TOG 2006, 25(1). Presented by TBD.
- D. Blythe. The DirectX 10 System SIGGRAPH 2006. Presented by TBD.
shadow mapping
- T. Lokovic, E. Veach. Deep Shadow Maps SIGGRAPH 2000. Presented by TBD.
- M. Stamminger, G. Drettakis. Perspective Shadow Maps SIGGRAPH 2002. Presented by TBD.
- T. Aila, S. Laine. Alias-Free Shadow Maps EGSR 2004. Presented by TBD.
adv. lighting
- P. Debevec. Rendering Synthetic Objects Into Real Scenes SIGGRAPH 1998. Presented by TBD.
- R. Ramamoorthi, P. Hanrahan. Frequency Space Environment Map Rendering SIGGRAPH 2002. Presented by TBD.
- M. Bunnel. Dynamic Ambient Occlusion and Indirect Lighting GPU Gems II, 2005. Presented by TBD.
prt/irt
- P. Sloan, J. Kautz, J. Snider. Precomputed Radiance Transfer ... SIGGRAPH 2002. Presented by TBD.
- W. Mark et al. Razor: An Architecture for Dynamic Multiresolution Ray Tracing TOGxx. Presented by TBD.
- R. Overbeck, R. Ramamoorthi, W. Mark. A Real-time Beam Tracer with Application to Exact Soft Shadows EGSR, 2007. Presented by TBD.
geom
- M. Garland, P. Heckbert. Surface Simpliļ¬cation Using Quadric Error Metrics SIGGRAPH 1997. Presented by TBD.
- O. Deussen et al. Realistic Modeling and Rendering of Plant Ecosystems SIGGRAPH 1998. Presented by TBD.
- P. Mueller et al. Procedural Modeling of Buildings SIGGRAPH 2006. Presented by TBD.