Schedule
The following schedule will be updated frequently with reference material and a more precise indication of what has been covered in class. Please note that the slides available for this website are slightly different from the ones used in class since the latter have more explanatory material. The topics for future leactures are here only as indication and can (will) change. The readings are refererences to the list given below.
date | topic | readings | out | due |
---|---|---|---|---|
Sep 22 | Introduction | Images | introduction | images | ||
Sep 27 | Raytracing I | raytracing I | shading I | Hw1 | |
Sep 29 | Raytracing I | raytracing I | shading I | Ray I | |
Oct 4 | Tansformations | linear alg. | transforms | ||
Oct 6 | Tansformations | Viewing | transforms | viewing | Hw2 | Hw1 |
Oct 11 | Viewing | Modeling | viewing | modeling | ||
Oct 13 | Meshes | Curves | meshes | curves | Model | Ray I |
Oct 18 | Surfaces | Subdiv | surfaces | subdivision | ||
Oct 20 | Animation | animation | Hw3 | Hw2 |
Oct 25 | Animation | animation | ||
Oct 27 | Animation | animation | Anim | Model |
Nov 1 | Graphics Pipeline | pipeline | ||
Nov 3 | Graphics Pipeline | Texturing | texturing | Hw4 | Hw3 |
Nov 8 | Using the Graphics Pipeline | |||
Nov 10 | Raytracing II | Monte Carlo Integration | montecarlo | Ray II | Anim |
Nov 15 | Distribution Ray Tracing | dist. raytracing | ||
Nov 17 | Rendering Equation | Path Tracing | rendering equation | path tracing | Hw5 | Hw4 |
Nov 22 | TBD | |||
Nov 24 | --- Thanksgiving --- | |||
Nov 29 | Wrapup | Ray II, Hw5 |
Readings
background | Shirley, Ch. 2, Ch. 5 |
A review of mathematical concepts we will be
using in class. We will not be covering this in details in class, but
I will quickly review some topics as they come up.
You might want to read this carefully if this material is new to you
since we will be using it quite a bit during the course. Topics range from trigonometry, parametric representations, points and vectors and linear algebra. |
|
introduction | Shirley, Ch. 1.1-1.8.1 |
A basic introduction to computer graphics and some practicalities for implementing the algorithms. Please ignore the C++ descriptions. | |
images | Shirley, Ch. 3.1-3.4 |
A very basic introduction to digital images and compositing. | |
raytracing I | Shirley, Ch. 10.1-10.7 |
Basic raytracing: viewing rays generation, object intersection(sphere, triangle and polygon), shadows, reflection and refraction. We will not cover in detail the ray-polygon intersection. | |
shading I | Shirley, Ch. 9 |
Basic surface shading with a difression on non-photorealistic models for art and illustration. | |
linear algebra | Shirley, Ch. 5 |
Linear algebra review. Don't bother too much about inverse computation, eigenvalues and SVD. | |
transforms | Shirley, Ch. 6 |
2D and 3D geometric transformations. | |
viewing | Shirley, Ch. 7 |
Viewing transformations. Do not try to memorize the matrices given, but concentrate on the concepts introduced. We will be looking at a simpler version of the matrices in class, so this chapter is good to look at the full formulation. | |
meshes | Shirley, Ch. 13.1-13.2 |
A quick introduction to some of the common mesh data structures. | |
curves and surfaces | Shirley, Ch. 15 |
A fairly in-depth review of curves, but not much on surfaces. | |
subdivision | Zorin and Schroder, Ch. 1-3 |
A very in-depth course on subdivision surfaces. You sould only skim trhough this quickly. A full copy of the course can be found at http://mrl.nyu.edu/publications/subdiv-course2000/ | |
animation | Shirley, Ch. 16 |
A non-technical introduction to animation. A bit lacking in mathematical details. | |
pipeline | Shirley, Ch. 3.5-3.7, Ch. 8, Ch. 12 |
An introduction to the various algorithms used in the graphics pipeline. | |
texturing | Shirley, Ch. 14 |
An introduction to texturing; covers more details on 3d textures than we have done in class. | |
raytracing II | Shirley, Ch. 10.8-10.9 |
Support for hierarchies and sub-linear intersection for raytracing. | |
montecalro | Shirley, Ch. 14 |
Introduction to Monte Carlo integration. | |
distribution ray tracing | Shirley, Ch. 10.11 |
Distribution ray tracing. | |
rendering equation | Shirley, Ch. 19, Ch. 24 |
Introduction to the rendering equation and reflection models. Uses a notation very different than ours that might be a bit confusing in some places. | |
path tracing | Shirley, Ch. 25 |
Introduction to global illumination methods. Goes into more details on how to accurately compute direct lighting. |